
The price for the regularly-scheduled Commander precons steadily increased in the coming years before falling as they started releasing alongside Standard sets. Derevi, Empyrial Tactician is an excellent choice for any Bant combo deck that needs an untap trigger, and Oloro, Ageless Ascetic can be such a strong pillow fort it’s been called a mistake in some circles.Įach deck had an MSRP of $29.99, the average price for a Commander precon at the time. It still sees a lot of play in sacrifice and aristocrats-themed decks despite being outclassed by Korvold, Fae-Cursed King. Prossh, Skyraider of Kher became one of the best Jund commanders ever. 2013 put a stop to that by introducing cards intentionally designed to level the playing field. Kaalia of the Vast, Animar, Soul of Elements, and Riku of Two Reflections were menaces in their own ways at tables around the world. The most powerful legendary creatures were mainly from the original Commander precons. The 2013 precons were a powerful stimulus to the format in those early days of Commander. How Does Commander 2013 Compare to Other Commander Precons? Before that players just used the Legends card Kobolds of Kher Keep to represent them. The Kobolds of Kher Keep token, generated by Prossh, Skyraider of Kher and Kher Keep, made an appearance in Masters 25 as well as a reprint in Time Spiral Remastered. This means Sek'Kuar, Deathkeeper’s Graveborn tokens still don’t exist, and we only just got Ophiomancer’s Snake token in Commander Collection: Black. Interestingly, none of the tokens each deck needed were printed with the set. Finally, the oversized face cards returned in 2013 with one each for each precon’s face commander. We also got Darksteel Mutation in every white deck, one of the earliest ways to shut down a commander without returning it to the command zone.
Plague boiler and sek kuar deathkeeper plus#
Each deck also included an Opal Palace new to the set and introduced three new Curse cards of their respective colors, plus a host of powerful new spells and reprints. The product introduced 51 new cards designed for Commander including 10 new legendary creatures, five new Curses, and five new “tempting offer” sorceries. The decks were designed with a multiplayer game in mind and, more importantly, were the first to include mechanics that interacted with the command zone. I'd love to be able to add overrun and other similar effects into this deck.Ophiomancer (Commander Collection: Black) | Illustration by Caroline GaribaĬommander 2013 refers to the set of five shard-colored Commander decks released in the fall of 2013. Unfortunately, my budget is rather low, but still, fire away with suggestions.Įdit: I think the most important things right now is taking the black out of my deck a little bit, and adding a couple of sacrifice outlets.
I'd like a better cooperation with my general, so any tips are very much appreciated. Right now, it's pretty much just Jund goodstuff which I don't like (it's too weak, too slow). 1 Terminal Moraine => Llanowar Elvesġ Molten Slagheap => Kodama's Reachġ Myojin of Night's Reach => Bituminous Blastġ Ink-Eyes, Servant of Oni => Overrunġ Nath of the Gilt-Leaf => Sword of Light and Shadowġ Magus of the Abyss => Barter in Blood
